News
Accelerate Unreal Engine Development with Horde
This article breaks down what Horde does, why self‑hosting is hard, and how RUNREAL × Hathora gets you a managed Horde deployment without the pain.
News
This article breaks down what Horde does, why self‑hosting is hard, and how RUNREAL × Hathora gets you a managed Horde deployment without the pain.
News
When Splitgate took off in 2021, it became an instant classic with a massive fan base, the studio behind the magic, 1047 Games, knew their sequel needed more than hype and great game play, it needed infrastructure that would bring them to the next level. With every asset redone, every
Changelogs
May the 4th (and your infra) be with you! This month, we’re celebrating a major game launch on Hathora, added a new lever to fine-tune your autoscaling strategy, and made static process allocation generally available 🛠️📈🚀 🎮 Splitgate 2 is live (in beta) The long-awaited beta release of Splitgate 2 is
Changelogs
Summer’s almost here, and just like your game servers, we’re heating things up early 🔥 This month, we rolled out faster cold starts, support for external container registries, and a new way to keep containers warm and ready. No sunscreen required. 🚀 Faster node scale ups We’ve added deeper
Technical Blog
For many people, data center compute is synonymous with cloud hyperscalers like AWS, GCP, and Azure. This has replaced the legacy on-prem model, which involved buying and racking your own hardware. But what many don’t realize is that there’s something in between, called bare metal. As the name
Changelogs
With Q1 in the rearview mirror, we're springing into the new season with fresh product launches. This month, we’re kicking off Early Access to GPUs on Hathora and our new Unreal Builds product. Spring is all about new beginnings, new baby animals, and new products 🌱🐣 🐣 GPUs are
News
The gaming industry has faced a tough year, and the road ahead remains uncertain. At DICE this year, the sentiment shifted from "survive to ‘25" to simply "survive ‘25." Many industry executives are hyper-focused on reducing costs—downsizing teams, cutting expansion plans, and scrutinizing operational expenses.
News
Omeda Studios’ Predecessor is a competitive MOBA game that combines traditional MOBA mechanics with stunning, third-person action gameplay. Predecessor was created by Omeda’s founders Robbie Singh, Andrea Garella, and Steven Meilleur, who were all fans of Paragon, Epic’s MOBA game that shutdown in 2018 and inspired Predecessor'
Changelogs
We’re halfway through Q1, and GDC is just around the corner! We’re hosting a couple of events at the HUB this year, so keep reading to learn more. This month, we improved our docs, released a date filter to enhance search on our UI, and much more. Let’
Elastic-metal infra, globally deployed, ready for scale.