Introducing: Fleet Management
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For our Enterprise customers, managing compute resources just got easier and more powerful. With our new Fleet Management tool, Enterprise customers now have visibility and control over their single-tenant infrastructure across all 14 regions.
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đź“š Definitions
- Fleet: A unique
fleetId
representing global compute pools - Provisioned Capacity: The number of vCPUs you have available to use on both bare metal and cloud
- Utilized Capacity: Real-time vCPUs being used by your games and Hathora services
- Cloud Minimum: The minimum number of vCPUs to keep ready in the cloud, so you’re always prepared
🔓Unlocked use-cases
- Monitor Capacity: view vCPUs on both bare metal and cloud, with real-time data (5 min delay)
- Adjust Cloud Minimums: set minimum vCPUs on each of our 14 regions to ensure you’re pre-scaled for spikes in demand
- Scale from Zero: keep costs low with zero starting capacity in regions with no minimums, and scale up as demand increases
- Test in Production Environment: run playtests on the same hardware you’ll launch on so there are no surprises
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⚡️ API changes
Use the FleetsV1 resource to manage your fleet:
GetFleets()
: currently, eachorgId
has only onefleetId
GetFleetRegion()
: view scale increments and the cloud minimum by regionUpdateFleetRegion()
: update a region’scloudMinVcpus
đź’ Next steps
To take advantage of our Fleet Management feature and unlock control of your compute, contact our team to upgrade to the Enterprise tier.