And... we're back to our regularly scheduled changelogs! Have you longed for our presence? Because we've been yearning for yours. January was a great start to an exciting year, especially with multiple game launches coming soon 🥳. This month, we released ProcessV2, added new filters to the
Stay up to date with new features and bug fixes.
Hathora had a strong start to Q4! We've added bare metal to our compute clusters, launched a new version of our marketing website (check out our new commitment based pricing), released an updated Unity SDK, and lots of other updates! Let's get ⬇️ to business. We’ve
September was a month full of learning and building at Hathora! We hosted a talk at NYU Game Center, released a new version of our Lobby Service, improved the debugging experience on our platform, and made lots of other enhancements. If you’ll be in NOLA for UnrealFest, read to
Check out the latest from our changelogs!
July was a big month of growth for Hathora! We geared up for our Multiplayer Madness Game Jam (it starts this Friday August 11, join now!), had a team onsite in New York, upped our documentation game, hired another Hathorian, and shipped lots of new features. Let's get
June was another productive month at Hathora! We launched a Unity plugin, published API documentation, hired one new Hathorian, and launched a multiplayer game jam. Buckle up, we’re ready for take-off 💺. Subscribe Launched a Unity Plugin in early access Our Unity Plugin is available to try via early access!
May was a busy month for our team! We sent our first invoice to users, moved office spaces, and shipped a lot of new features. Let's dive in 🤿! Subscribe Billing has gone live 💵 Users should have received the May invoice to the email associated with their Hathora account.