February 2024 February has been a month full of love at Hathora! Our love language? It's all about infra. Our Valentine's Day gift? Not the big flourishes, fam. It's about the day-to-day because, let's be real, you want a partner who's there
Launching Stormgate’s Open Demo during Steam’s Next Fest Learn about the successful release of the Stormgate open beta demo during Steam Next Fest. See how Hathora's servers, in collaboration with Pragma's backend engine provided an "iron man" suit for Stormgate's backend.
January 2024 And... we're back to our regularly scheduled changelogs! Have you longed for our presence? Because we've been yearning for yours. January was a great start to an exciting year, especially with multiple game launches coming soon 🥳. This month, we released ProcessV2, added new filters to the
November 2023 November was a month full of building at Hathora! We started egress bandwidth billing, released functionality to download logs for stopped processes, launched new process metric graphs, added Los Angeles as one of our regions, and much more. As we head into the holidays🎄, we'll be holding off
October 2023 Hathora had a strong start to Q4! We've added bare metal to our compute clusters, launched a new version of our marketing website (check out our new commitment based pricing), released an updated Unity SDK, and lots of other updates! Let's get ⬇️ to business. We’ve
Scaling Hathora to 1 million CCU with Frost Giant Launch day for a hit online multiplayer game doesn’t have an equivalent in any other industry. The genre's social nature increases the potential to go viral, so gamers around the world will all want to play at the same time. This puts significant strain on backend infrastructure,
September 2023 September was a month full of learning and building at Hathora! We hosted a talk at NYU Game Center, released a new version of our Lobby Service, improved the debugging experience on our platform, and made lots of other enhancements. If you’ll be in NOLA for UnrealFest, read to