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Harsh Pandey

Harsh Pandey

Founder & CTO, Hathora.dev
Peer-to-peer vs client-server architecture for multiplayer games

Peer-to-peer vs client-server architecture for multiplayer games

An important decision developers have to decide up front when developing a multiplayer game is whether to use a peer-to-peer architecture or a client-server architecture. In a peer-to-peer setup, clients directly communicate with each other. With client-server, all communications go through a centralized server layer. The Hathora framework uses a
Harsh Pandey May 11, 2022
Hathora: Multiplayer Made Easy

Hathora: Multiplayer Made Easy

More multiplayer games are being developed than ever before, but building & launching a successful online multiplayer game remains one of the most notoriously difficult endeavors in the software world. The biggest challenges developers face are (1) choosing and correctly implementing the technologies to enable multiplayer, and (2) ending up
Harsh Pandey, Siddharth Dhulipalla Apr 19, 2022

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