Changelogs: April 2025

Changelogs: April 2025
Changelogs for April 2025

With Q1 in the rearview mirror, we're springing into the new season with fresh product launches. This month, we’re kicking off Early Access to GPUs on Hathora and our new Unreal Builds product. Spring is all about new beginnings, new baby animals, and new products 🌱🐣

🐣 GPUs are hatching on Hathora

We’ve always focused on CPU-based game server orchestration—but after speaking with more of you, it was clear: some workloads require GPUs.

Whether you’re fine-tuning LLMs, generating assets, or batch-processing media, Hathora now supports both cloud and bare metal GPUs. You can access a range of GPUs—including L4s, L40S, and H100s—with more GPU types available on request.

We’re looking for design partners to help shape our GPU roadmap—get in touch to join Early Access.

🌱 Sprouting your Unreal Builds

You can now run your Unreal Build Agents (UBA) on Hathora using Linux containers—starting with games built on Unreal 5.5 or above.

Use Horde to orchestrate builds. You still need to host your Horde server outside of Hathora, but we’ll handle running your agents. If you’re interested in running your UBA on Hathora to leverage cost-efficient bare metal, reach out!

👀 View deployment info on the Process page

You can now view the deployment configuration for a process in the UI.

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