Get your game out of the cloud: why studios are leaving AWS GameLift

September 2025

2 min
September 2025
Changelogs September 2025

The leaves aren’t the only thing changing. This month, we’re giving you more control: run mixed hardware using multi-fleet, tag builds in the console, and breeze through a cleaner settings layout. Bonus, Hathora is in its SOC 2 observation period, so we’re extra safe while staying spicy 🌶️

🛸 Multi-fleet support

Running different hardware just got easier. You no longer need separate accounts to mix node shapes. You can now create multiple fleets within your team, each with its own node shape and cloud burst configuration. Give your fleet a unique name, choose the hardware you want to run, and we will enroll your bare metal capacity if it matches the same node shape.

When creating a deployment, pick the fleet you want processes to run on. You can now run and manage both CPU and GPU workloads in the same account.

🧭 Updated Application settings layout

We’ve updated the Application settings page so settings are now grouped clearly under Application, Deployment, and Advanced.

With this new design, it’s easier to understand where configurations live, whether at the app level or deployment level, and reach the right settings with fewer clicks.

🧱 Build metadata in console

You can now set BuildId and BuildTag when uploading a build from the console. Previously, you could only add this tag using API and CLI.

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