
News
Accelerate Unreal Engine Development with Horde
This article breaks down what Horde does, why self‑hosting is hard, and how RUNREAL × Hathora gets you a managed Horde deployment without the pain.
News
This article breaks down what Horde does, why self‑hosting is hard, and how RUNREAL × Hathora gets you a managed Horde deployment without the pain.
News
When Splitgate took off in 2021, it became an instant classic with a massive fan base, the studio behind the magic, 1047 Games, knew their sequel needed more than hype and great game play, it needed infrastructure that would bring them to the next level. With every asset redone, every
News
The gaming industry has faced a tough year, and the road ahead remains uncertain. At DICE this year, the sentiment shifted from "survive to ‘25" to simply "survive ‘25." Many industry executives are hyper-focused on reducing costs—downsizing teams, cutting expansion plans, and scrutinizing operational expenses.
News
Omeda Studios’ Predecessor is a competitive MOBA game that combines traditional MOBA mechanics with stunning, third-person action gameplay. Predecessor was created by Omeda’s founders Robbie Singh, Andrea Garella, and Steven Meilleur, who were all fans of Paragon, Epic’s MOBA game that shutdown in 2018 and inspired Predecessor'
News
At Hathora, our mission is to provide premium server infrastructure for the future of multiplayer gaming. For GDC this year, we’re bringing that same premium experience to how backend engineers and gaming executives connect in San Francisco. With the Hathora Hub, we wanted to bring together some of the
News
We’re excited to announce our new pricing tiers, designed to align with how our customers build and scale their games on Hathora. Whether you’re a studio ready to launch at scale or an indie developer just starting, we have a tier that fits your needs. Starting today, all
News
For our Enterprise customers, managing compute resources just got easier and more powerful. With our new Fleet Management tool, Enterprise customers now have visibility and control over their single-tenant infrastructure across all 14 regions. 📚 Definitions * Fleet: A unique fleetId representing global compute pools * Provisioned Capacity: The number of vCPUs you
News
Play Stormgate Today on Steam If you’ve followed Hathora at all, you know how much we adore the team at Frost Giant Studios building Stormgate, a spiritual successor to some of our favorite real-time strategy games. Their team is dynamite and they took an early bet on Hathora for
News
As part of our Studio Spotlight series, we’ve taken some time to speak to our customers and get a little deeper into what they’re building and understand their journey to use Hathora. We see this as a way for you to better understand the calculations you’d make
News
Kicking-off GDC 2024 by highlighting some of the most exciting upcoming multiplayer games in active development.
News
Learn about the successful release of the Stormgate open beta demo during Steam Next Fest. See how Hathora's servers, in collaboration with Pragma's backend engine provided an "iron man" suit for Stormgate's backend.
News
Gaming has taken the world by storm as it has emerged as the preferred form of entertainment for billions across the globe. The gaming industry is expected to be worth $321B by 2026, with the majority of gaming hours attributed to online multiplayer as they fulfill that fundamental social need
Elastic-metal infra, globally deployed, ready for scale.