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Independent Review: Hathora's Path from Simplicity to Scale
Learn about Code Wizards' independent evaluation of Hathora's dedicated server platform.
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Learn about Code Wizards' independent evaluation of Hathora's dedicated server platform.
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Unreal Build Accelerator (UBA) is one of the most powerful ways to speed up Unreal Engine development, especially for large C++ or shader-heavy projects. By distributing compilation jobs across a farm of machines, developers can cut build times dramatically. We’ve seen teams reduce builds by up to 90% using
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This article breaks down what Horde does, why self‑hosting is hard, and how RUNREAL × Hathora gets you a managed Horde deployment without the pain.
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When Splitgate took off in 2021, it became an instant classic with a massive fan base, the studio behind the magic, 1047 Games, knew their sequel needed more than hype and great game play, it needed infrastructure that would bring them to the next level. With every asset redone, every
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The gaming industry has faced a tough year, and the road ahead remains uncertain. At DICE this year, the sentiment shifted from "survive to ‘25" to simply "survive ‘25." Many industry executives are hyper-focused on reducing costs—downsizing teams, cutting expansion plans, and scrutinizing operational expenses.
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Omeda Studios’ Predecessor is a competitive MOBA game that combines traditional MOBA mechanics with stunning, third-person action gameplay. Predecessor was created by Omeda’s founders Robbie Singh, Andrea Garella, and Steven Meilleur, who were all fans of Paragon, Epic’s MOBA game that shutdown in 2018 and inspired Predecessor'
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At Hathora, our mission is to provide premium server infrastructure for the future of multiplayer gaming. For GDC this year, we’re bringing that same premium experience to how backend engineers and gaming executives connect in San Francisco. With the Hathora Hub, we wanted to bring together some of the
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We’re excited to announce our new pricing tiers, designed to align with how our customers build and scale their games on Hathora. Whether you’re a studio ready to launch at scale or an indie developer just starting, we have a tier that fits your needs. Starting today, all
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For our Enterprise customers, managing compute resources just got easier and more powerful. With our new Fleet Management tool, Enterprise customers now have visibility and control over their single-tenant infrastructure across all 14 regions. 📚 Definitions * Fleet: A unique fleetId representing global compute pools * Provisioned Capacity: The number of vCPUs you
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Play Stormgate Today on Steam If you’ve followed Hathora at all, you know how much we adore the team at Frost Giant Studios building Stormgate, a spiritual successor to some of our favorite real-time strategy games. Their team is dynamite and they took an early bet on Hathora for
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As part of our Studio Spotlight series, we’ve taken some time to speak to our customers and get a little deeper into what they’re building and understand their journey to use Hathora. We see this as a way for you to better understand the calculations you’d make
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Kicking-off GDC 2024 by highlighting some of the most exciting upcoming multiplayer games in active development.
Elastic-metal infra, globally deployed, ready for scale.