Accelerate Unreal Engine Development with Horde This article breaks down what Horde does, why self‑hosting is hard, and how RUNREAL × Hathora gets you a managed Horde deployment without the pain.
How 1047 Games Built Everything In-House for Splitgate 2— with one exception When Splitgate took off in 2021, it became an instant classic with a massive fan base, the studio behind the magic, 1047 Games, knew their sequel needed more than hype and great game play, it needed infrastructure that would bring them to the next level. With every asset redone, every
Get your game out of the cloud: why studios are leaving AWS GameLift The gaming industry has faced a tough year, and the road ahead remains uncertain. At DICE this year, the sentiment shifted from "survive to ‘25" to simply "survive ‘25." Many industry executives are hyper-focused on reducing costs—downsizing teams, cutting expansion plans, and scrutinizing operational expenses.
Building a sustainable live-service game: Why Omeda Studios migrated to Hathora Omeda Studios’ Predecessor is a competitive MOBA game that combines traditional MOBA mechanics with stunning, third-person action gameplay. Predecessor was created by Omeda’s founders Robbie Singh, Andrea Garella, and Steven Meilleur, who were all fans of Paragon, Epic’s MOBA game that shutdown in 2018 and inspired Predecessor'
Introducing the Hathora Hub: A premium meeting space for backend engineers and gaming executives alongside GDC 2025 At Hathora, our mission is to provide premium server infrastructure for the future of multiplayer gaming. For GDC this year, we’re bringing that same premium experience to how backend engineers and gaming executives connect in San Francisco. With the Hathora Hub, we wanted to bring together some of the
New Pricing Tiers for Every Stage of Development We’re excited to announce our new pricing tiers, designed to align with how our customers build and scale their games on Hathora. Whether you’re a studio ready to launch at scale or an indie developer just starting, we have a tier that fits your needs. Starting today, all
Introducing: Fleet Management For our Enterprise customers, managing compute resources just got easier and more powerful. With our new Fleet Management tool, Enterprise customers now have visibility and control over their single-tenant infrastructure across all 14 regions. 📚 Definitions * Fleet: A unique fleetId representing global compute pools * Provisioned Capacity: The number of vCPUs you