
Technical Blog
Optimizing Game Server Efficiency with Photon Fusion 2 and Hathora
Learn about server cost optimization by leveraging multiple matches per server
Technical Blog
Learn about server cost optimization by leveraging multiple matches per server
Technical Blog
It’s already difficult to build a compelling multiplayer game, now imagine trying to stick the landing for your first ever live, in-person public showcase where players are constantly playing your game that is still absolutely a work-in-progress. With just weeks to go until DreamHack Atlanta, the Wildcard team had
Changelogs
February has been a month full of love at Hathora! Our love language? It's all about infra. Our Valentine's Day gift? Not the big flourishes, fam. It's about the day-to-day because, let's be real, you want a partner who's there
News
Learn about the successful release of the Stormgate open beta demo during Steam Next Fest. See how Hathora's servers, in collaboration with Pragma's backend engine provided an "iron man" suit for Stormgate's backend.
Changelogs
And... we're back to our regularly scheduled changelogs! Have you longed for our presence? Because we've been yearning for yours. January was a great start to an exciting year, especially with multiple game launches coming soon 🥳. This month, we released ProcessV2, added new filters to the
Changelogs
November was a month full of building at Hathora! We started egress bandwidth billing, released functionality to download logs for stopped processes, launched new process metric graphs, added Los Angeles as one of our regions, and much more. As we head into the holidays🎄, we'll be holding off
Changelogs
Hathora had a strong start to Q4! We've added bare metal to our compute clusters, launched a new version of our marketing website (check out our new commitment based pricing), released an updated Unity SDK, and lots of other updates! Let's get ⬇️ to business. We’ve
Technical Blog
Launch day for a hit online multiplayer game doesn’t have an equivalent in any other industry. The genre's social nature increases the potential to go viral, so gamers around the world will all want to play at the same time. This puts significant strain on backend infrastructure,
Changelogs
September was a month full of learning and building at Hathora! We hosted a talk at NYU Game Center, released a new version of our Lobby Service, improved the debugging experience on our platform, and made lots of other enhancements. If you’ll be in NOLA for UnrealFest, read to
Elastic-metal infra, globally deployed, ready for scale.