Hathora had a strong start to Q4! We've added bare metal to our compute clusters, launched a new version of our marketing website (check out our new commitment based pricing), released an updated Unity SDK, and lots of other updates! Let's get ⬇️ to business. We’ve added bare metal into
Launch day for a hit online multiplayer game doesn’t have an equivalent in any other industry. The genre's social nature increases the potential to go viral, so gamers around the world will all want to play at the same time. This puts significant strain on backend infrastructure, which studios
September was a month full of learning and building at Hathora! We hosted a talk at NYU Game Center, released a new version of our Lobby Service, improved the debugging experience on our platform, and made lots of other enhancements. If you’ll be in NOLA for UnrealFest, read to
Check out the latest from our changelogs!
July was a big month of growth for Hathora! We geared up for our Multiplayer Madness Game Jam (it starts this Friday August 11, join now!), had a team onsite in New York, upped our documentation game, hired another Hathorian, and shipped lots of new features. Let's get the ball
June was another productive month at Hathora! We launched a Unity plugin, published API documentation, hired one new Hathorian, and launched a multiplayer game jam. Buckle up, we’re ready for take-off 💺. Subscribe Launched a Unity Plugin in early access Our Unity Plugin is available to try via early access!
May was a busy month for our team! We sent our first invoice to users, moved office spaces, and shipped a lot of new features. Let's dive in 🤿! Subscribe Billing has gone live 💵 Users should have received the May invoice to the email associated with their Hathora account. All new
Our future posts will probably not be as dense but we have a lot to share with the community that’s gotten us here. If you never want to miss one of these, sign up! Subscribe Here’s what we’ve shipped 🚢 🚢 🚢 since the start of 2023👇 Hathora Cloud is
Gaming has taken the world by storm as it has emerged as the preferred form of entertainment for billions across the globe. The gaming industry is expected to be worth $321B by 2026, with the majority of gaming hours attributed to online multiplayer as they fulfill that fundamental social need
The web has rapidly evolved from its origins of websites serving static HTML content, to today's highly dynamic web applications. Whether it's games, chat, or productivity tools, users expect the apps to be up-to-date and enable real-time interactions with others. WebSockets, which enables real-time communication from within web browsers, is
All the cloud providers advertise the performance of their network as a selling point, but there isn’t much publicly available data that meaningfully measures cross-regional latency. So, we decided to write our own benchmarking harness to compare round trip latencies across several providers. We were surprised to find that
Over the years, much has been written on the internet about developing multiplayer games. However, there is surprisingly little information available when it comes to deploying and managing production game infrastructure. Given the nature of multiplayer games, traditional backend infrastructure techniques often don't apply – multiplayer games are inherently stateful and
An important decision developers have to decide up front when developing a multiplayer game is whether to use a peer-to-peer architecture or a client-server architecture. In a peer-to-peer setup, clients directly communicate with each other. With client-server, all communications go through a centralized server layer. The Hathora framework uses a
More multiplayer games are being developed than ever before, but building & launching a successful online multiplayer game remains one of the most notoriously difficult endeavors in the software world. The biggest challenges developers face are (1) choosing and correctly implementing the technologies to enable multiplayer, and (2) ending up with